tag:blogger.com,1999:blog-7719543853583832372024-03-13T03:08:58.636-07:00Old School PsionicsMaking Psionics awesome in 5th ed gamesJustinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.comBlogger100125tag:blogger.com,1999:blog-771954385358383237.post-16065887623625739432023-11-29T08:32:00.000-08:002023-11-29T08:32:02.799-08:00Guardian Monsters - Listed and Considered<div>There are a great number of guardian monsters to help spice up the role playing. Guardian-type monsters are a regular feature in dramatic fantasy fiction, so even new players will relate to plot hooks predicated on guardian monster intervention. </div> <div> </div> <div>Lord of the Rings, for example, is essentially a guardian-monster-initiated adventure (Gandolf being the guardian monster). The Gandolf example is apt, as many guardian monsters do have polymorph powers, so could assume the likeness of mankind. </div> <div> </div> <div> </div> <div><em>Guardian Animals</em></div> <div> </div> <div>For low-level campaigns, dealing with the local dangers of the heath and forest, some of the best guardian monsters you can use are Grims and Moondogs. The great thing about the Grims and Moondogs is that they are elusive and mysterious, so the players would probably think they were part of the evil at first. </div> <div> </div> <div>Grims take the form of black dogs, black cats, or black owls. The Harry Potter series used the "Grim plot hook" to great effect in book 3, when Harry kept seeing a large black canine stalking him in the shadows (which ended up being his guardian Sirius Black, of course). </div> <div> </div> <div> <div><em>Guardians of Specific Places</em></div> <div> </div> <div>Some guardians are encamped in a specific locale, working to disrupt and contain some evil from breaking out. </div> <div> </div> <div>Naga (guardian-types) would be well-used here. From their description it seems clear they would not be likely to be "roaming" guardians. I could see them patrolling a Yuan-Ti infested jungle, or the area around an evil temple...</div> <div> </div> <div>Foo-Dogs and Foo-Lions are also described as guardians with powerful anti-evil powers. They are described as chaotic, so would not make good long-term disciplined guardians, but they could be brought in as excellent shock troops in the battle against evil. </div> <div> </div> <div>Opinicus also appear to be well-suited to a role as guardians of some specific location. They are especially equipped to deal with undead and demons, so they would be prone to be found guarding the approaches to dangerous areas full of such creatures, such as the forest around a vampire's castle or the mountains around lich's lair, for example. </div> <div> </div> <div> </div> <div> <div><em>Wandering Guardian Monsters</em></div> <div> </div> <div>The Agathion, Baku, Ki-rin, Lammasu, Hollyphant, and Shedu are the classic wandering guardian monsters. They are all described as "roaming" guardians, seeking out and containing evil wherever they can find it. </div> <div> </div> <div>Most of them can polymorph into human form. I imagine they would maintain some kind of contact with locals on the ground, gathering their information. Naturally, such contact would tend to be with influential druids, clerics, magic users, or psionic warriors.</div> </div></div> <div> </div> <div> </div> <div><em>Dragon Guardians and Dragon Wars</em></div> <div> </div> <div>Another creative idea would be to use a dragon, or even Bahamut the Platinum Dragon, as a guardian. His description clearly describes his regular wandering. No doubt he is gathering intelligence and keeping tabs on rising evil, ready to intervene if necessary. I would imagine he would be especially vigilant against dragon problems, particularly related to his evil arch-nemesis Tiamat. </div> <div> </div> <div>I can imagine lots of plot hooks involving a "War Among the Dragons". Imagine the poor people caught in the middle of those battles. Of course, the good dragons would seek out the help of powerful humans of good alignment to assist in their battle. The evil dragons would perhaps have some evil humans on their side, and let us not forget the Githyanki-Red Dragon alliance...</div> <div> </div> <div>You gotta admit, campaigning a Dragon War would be pretty freakin epic. </div> <div> </div> <div> </div> <div> <div><em>Good old-fashioned Guardian Angels</em></div> <div> </div> <div>The ultimate guardian monsters are probably the "guardian angels" statted out in the 1e MM2 as Devas, Planetars, and Solars. If you are doing a "human-centric" campaign, these would be perfect. Perhaps especially if you are doing a "war of good vs evil, angels vs devils" type scenario. Solars are so ridiculously over-powered, they would have to be used against Demon Lords and such. </div> </div> <div> </div> <div> </div> <div><em>Guardian Monster Random Table</em></div> <div><em></em> </div> <div>Or maybe you just need a guardian animal to bail your players out of a tight spot or severe challenge. Here you go, in random tabular form:</div> <div> </div> <div>01-20 Grim</div> <div>21-30 Moondog</div> <div>31-38 Naga, guardian</div> <div>39-46 Foo-creature (75% dog, 25% lion)</div> <div>47-53 Opinicus</div> <div>54-60 Hollyphant</div> <div>61-67 Agathion</div> <div>68-74 Baku</div> <div>75-81 Ki-rin</div> <div>82-88 Lammasu (25% Greater Lammasu)</div> <div>89-95 Shedu (25% Greater Shedu)</div> <div>96-97 Dragon (10% Bahamut)</div> <div>98-99 Deva</div> <div>00 Planetar (25% Solar)</div> <div> </div> <div> </div> <div> </div> Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-70697203366230760222021-07-15T20:26:00.003-07:002021-07-15T21:01:22.315-07:00The Psionicist class for 5th ed<p> <span style="background-color: white; color: #333333; font-family: Georgia; font-size: 10pt; white-space: pre-wrap;">The Psion Mentalist is dedicated to the use of psionic powers to influence, manipulate, and dominate the minds of those around him. He forgoes the development of psionic abilities of the body to instead focus on the disciplines of the mind. </span></p><span id="docs-internal-guid-0ff1dc8d-7fff-9610-2bfe-5768f98a96e8"><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Psion Mentalist must start with a 16 in at least one of the following abilities: INT, WIS, or CHA (to be eligible for psionic powers). The Psion Mentalist starts with 6 hp and gains d6 hp per level. </span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Weapons & Armor</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">The Psion Mentalist can choose any armor or weapons. The Psion Mentalist gains additional armor and weapon proficiencies at the rate of Magic Users (1 every 6 levels) </span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Class Proficiencies</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">INT, WIS, CHA, Animal Handling, Deception, Insight, Intimidation, Persuasion</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Ability Score Improvement</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1 (20 max). Increases in INT, WIS, or CHA would increase psionic strength points (see below).</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Starting Psionic Ability Points</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Roll d100, adding 1 point to the total for each point of INT, WIS, and CHA score. </span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Additional Psionic Strength Points per level</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">+2d10 (maximum of 344 points)</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-style: italic; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Acquisition of Psionic Combat techniques (by level)</span></p><p dir="ltr" style="background-color: white; line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1st - Mind Blank & Mind Thrust </span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2nd - Thought Shield & Ego Whip</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3rd - Mental Barrier & Id Insinuation </span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4th - Intellectual Fortress & Psychic Crush </span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5th - Tower of Iron Will & Psionic Blast</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; padding: 0pt 0pt 10pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">Psion Mentalists acquire the following psionic disciplines by level:</span></p><p dir="ltr" style="background-color: white; line-height: 1.38; margin-bottom: 10pt; margin-top: 0pt;"><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">1st - Object Reading, Sensitivity to Psychic Impressions, Empathy, ESP</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">2</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">nd</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> – Detection of Good/Evil, Clairaudience, Hypnosis </span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">3</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">rd</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> – Animal Telepathy, Detection of Magic, Clairvoyance, </span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">4</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">th</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> – Aura Alteration, Telempathic Projection</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">5</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">th</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> – Telepathy, Invisibility</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">6</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">th</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> -- Mind Bar, Domination</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">7</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">th</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> – Mass Domination, Precognition </span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">8</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">th</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> – Telepathic Projection</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">9th -- Astral Projection </span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">10</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">th</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> –Cell Adjustment, Suspended Animation</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">11th - Energy Control (cancel energy attacks), </span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">12</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">th</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> –Dimension Walk</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">13</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">th</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"> – Dimension Door </span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">14</span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><span style="font-size: 0.6em; vertical-align: super;">th</span></span><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;">-- Probability Travel (to parallel worlds/planes)</span></p><div><span style="color: #333333; font-family: Georgia; font-size: 10pt; font-variant-east-asian: normal; font-variant-numeric: normal; vertical-align: baseline; white-space: pre-wrap;"><br /></span></div></span>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com1tag:blogger.com,1999:blog-771954385358383237.post-23478167542708136392012-07-08T08:45:00.001-07:002012-07-08T08:51:16.647-07:00Gnomes, Svirfneblin and the family of illusionist trickster Wee FolkGnomes are the only demi-human race in 1e who can become illusionists. Gnomes are remarked as being cousins of the dwarfs, but just as equally, they appear to be cousins to the illusionist-trickster races. In fact, it appears most likely that gnomes are actually a half-breed race, resulting from the union of the Wee Folk and the Dwarf family.<br />
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In the DMG, they are described as "lively and full of humor - often on the black side or practical jokes".<br />
They are described as living in homes: "sometimes based upon earthen burrows, although 75% of the time it will be made in rocky hill formations" (MM), and that they "enjoy the open world of growing things almost as much as their mines and burrows" (DMG). In short, just as we would expect someone with the instincts of both Leprecauns and Dwarfs. <br />
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In the MM, they are rumored to have "magical abilities". This is revealed in the PH to be illusionist skill, up to seventh class level (casting 4th level spells). These innate illusionist powers are developed more fully in the description of the Deep Gnomes, the Svirfneblin. <br />
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Svirfneblin: 3' tall with pointy ears, home: far beneath the surface of the earth<br />
powers (1x per day):<br />
blindness<br />
blur<br />
change self<br />
non-detection and silent movement (constant)<br />
unlikely to be surprised (1 in 12)<br />
immune to illusion<br />
(20-40% magic resistance)<br />
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<a href="http://2.bp.blogspot.com/-1S6hjKCcsBs/T_mq6hxTVKI/AAAAAAAAAnI/fSlrsA-pkh8/s1600/Svirfneblin.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://2.bp.blogspot.com/-1S6hjKCcsBs/T_mq6hxTVKI/AAAAAAAAAnI/fSlrsA-pkh8/s320/Svirfneblin.JPG" width="191" /></a></div>
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<i>Wee Folk - The Illusionist Tricksters</i><br />
<br />
The Wee Folk have been classified according to a number of different titles, including leprechauns, brownies, pixies, sprites, and bookas. They seem to have a number of traits in common, suggesting they form something of a family group.<br />
<br />
Their similarities to the Gnomes are manifold, including the pointy ears. The MM suggests that Brownies and Leprechauns are the result of a Halfling/Pixie combination. It seems just as likely that Gnomes are the result of a Dwarf/Leprechaun combination. <br />
<br />
Brownies: 1.5' tall with pointy ears, home: quiet, pastoral areas; "friendly but shy"<br />
powers (1x per day):<br />
invisibility in nature (at will)<br />
ventriloquism<br />
dancing lights <br />
continual light<br />
mirror image<br />
confusion<br />
dimension door<br />
protection from evil<br />
cannot be surprised <br />
<br />
Leprechaun: 2' tall with pointy ears, home: fair, green lands with lush hills and dales; "mischievous nature" <br />
powers (at will):<br />
invisibility<br />
polymorph non-living object<br />
create illusion<br />
ventriloquism <br />
<br />
cannot be surprised<br />
(80% magic resistance) <br />
<br />
Pixie: 2.5' tall, with wings and pointy ears, home: most idyllic of woodlands, "highly mischievous"<br />
powers (at will):<br />
invisibility <br />
polymorph self <br />
create illusions (2x per day)<br />
know alignment <br />
cause confusion<br />
dispel magic (1x per day)<br />
dancing lights (1x per day)<br />
ESP (1x per day)<br />
Otto's Irresistible Dance (1x per day)<br />
(25% magic resistance)<br />
<br />
Also related:<br />
<br />
Sprites: 2' tall, with wings and pointy ears; home: meadows and wooded glens, "shy and reclusive"<br />
powers (at will):<br />
invisibility<br />
detect good/evil<br />
move silently<br />
<br />
Booka: 1' tall, with wings and pointy ears: home: attics, roofs, chimneys; "mischievous but hates evil"<br />
powers (at will):<br />
invisibility<br />
(10% magic resistance)<br />
<br />
<br />
<br />
<br />Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com1tag:blogger.com,1999:blog-771954385358383237.post-71880030101269016602011-11-03T10:01:00.000-07:002011-11-03T11:22:21.695-07:00On the origins of Giants and giantismOur society has long been plagued by the ravages of giant creatures. Throughout the years, numerous attempts have been made to sweep the hinterlands of dangerous giant beasts. No matter how successful the efforts at eradication, the giant beast always seem to reappear a year or two later.<br /><br />Our Council of Sages, after extensive and dangerous investigation, has at last solved the riddle. The giant beasts are not members of giant animal species that can be eradicated. Rather, they are the result of some sort of natural process which turns normal animals into giants!<br /><br /><em>Giantism Mutation</em><br /><br />This process, this giantism mutation, appears to be most associated with areas of high mana concentration, such as tall mountains, powerful rivers, natural springs, and cave openings. Beasts in those areas are born to normal-sized parents, but due to some magical enhancement, undergo a spectacular growth rate which vaults them to giant-status by the time they mature.<br /><br /><em>Giantism in Humans</em><br /><br />It has been previously assumed that giantism in humans was related to the dark arts or dealings with demons. Many a witch has been burned at the stake when her child evidenced giantism. The Sages now recommend that the Trial by Burning sentence be considered non-mandatory in these cases, allowing the mothers of such children the opportunity to defend themselves in court before being wed to the Burning Man.<br /><br /><em>Origins of Giant Races</em><br /><br />The Sages have even determined that the different mana sources produce different effects in the humans affected with giantism:<br /><br />- the mana of the river waters produces the race of Storm Giants<br />- the mana of the volcano fields produces the black race of Fire Giants<br />- the mana of the underground caverns produces the race of Hill Giants<br />- the mana of the high mountains is more variable, producing either Stone or Cloud Giants.<br /><br /><br />As few adult females are ever seen among the Giants, perhaps boys are more prone to giantism then girls. Or perhaps the young human females who are cast out of their homes, when their parents see the giantism at work, are simply less able to survive into adulthood. At any rate, this discovery helps explain why no babies are ever seen among the Giants.<br /><br /><em>The Rise & Fall of Giant Hordes</em><br /><br />This discovery also helps explain the rapid rise and fall of giant hordes, as well as their general state of primitive culture. Giant culture is primitive because all of them are essentially orphaned children, cast out of their homes and villages at a young age (the few that somehow escape the mandatory penalties, that is). As adults giants are unable to produce their own offspring, there is little continuation of culture among them.<br /><br />Giant hordes tend to rise and fall as people move into areas with high mana. It is an odd twist of fate that these hordes, which usually end up destroying those advanced human settlements, are actually the children of the would-be settlers.<br /><br />The dynamic goes something like this: after a generation or two of settlement, enough giants arise to be able to destroy the settlement. The lack of settlement leads to a lack of giants, allowing a later generation to attempt to settle the magically-rich area.<br /><br />The lesson is clear, and has been emphasized by the Council of Sages: <strong>the mandatory sentence that falls upon children with giantism must be enforced with renewed vigor!</strong> Only when children with giantism are fully eliminated will human settlement in mana-rich regions be secured.Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-62958538823273590802011-10-28T14:47:00.000-07:002011-10-28T15:37:39.483-07:00The Magic value of GoldMagical power enters the material world following several well-known channels. The primary source is, of course, the sun. The moon, planets, and stars also exert their own magical influence. <br /><br />However, magic also streams upward from below. Vocanoes and natural springs, as everyone knows, are locations of powerful magic. Items that have their origins in the earth often retain powerful magical properties, such as crystals and, of course, gold. <br /><br /><em>The Magical Properties of Gold</em><br /><br />The obsessive attraction exerted by gold upon magical creatures is well-known, and of course, felt by humans as well to a certain degree.<br /><br />Dragons are the most notorious hoarders of gold, jewels, and gems. The possession of these magically-potent items appears to be connected with the longetivity of those magical beasts. <br /><br />Some have speculated that dragons consume the treasures as food, but this idea is contradicted by the fact that dragon hoards never seem to shrink, only grow. The well-attested observation of dragons swallowing piles of gold seems to be explained as the method by which the dragon carries the treasure back to its lair. Presumably the treasure is regurgitated bird-style into the dragon's hoard, although this has not been observed (by anyone who lived to tell of it) to this point....<br /><br /><em>The Hoard of the Goblin King</em><br /><br />The lure of gold upon the subterrainean goblinoids is also well known, most legendarily in the case of the hoard of the goblin king. Goblins who lair amidst the piles of gold appear to grow large and strong, perhaps owing to the magical properties of the magic-charged gold itself. The gold also appears to be used in their mating practices, as the significant presence of gold in their breeding pens attests. <br /><br /><em>The Minotaur Lords of Bullhead City</em><br /><br />The shifting labyrynths of Bullhead City are reported to be awash in gold. The multitude of aggressive and powerful minotaur who constantly struggle for dominance there, however, has precluded much investigation. <br /><br />It has been noted, however, that minotaur encountered in the wilds can be distracted and/or diverted by the surrender of bags of gold. Examination of human victims of minotaur attacks indicates that the bullmen have no interest in humans as a food source, only as a source of wealth. <br /><br /><em>The Secrets of the Dwarven Mines</em><br /><br />As everyone knows, the Dwarven Mines are rich in two items: gold and magic weapons. How the dwarves produce magic weapons has long been a mystery, as they show no aptitude for magical ability in any other sphere. <br /><br />It is suspected that the dwarfs somehow harness great magical power from the gold (and other magic susbstances) as they harvest it from the rocks in their deep caverns. This magical over-exposure may account for madness that overcomes those few humans who attempt deep delves into the Dwarven Mines. The hearty natural anti-magical resistance of the Dwarfs seem to shield them from the ill-effects associated with repeated exposure to these high concentrations of magical power.Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com2tag:blogger.com,1999:blog-771954385358383237.post-31478044087677286662011-10-25T13:40:00.000-07:002011-10-25T14:54:12.969-07:00Being detected while Scrying - the perils of assisted-astral travel and remote viewingVery interesting note on page 119 of the 1e DMG:<br /><br />"Various devices for seeing at a distance (such as crystal balls, various scrying devices such as dishes or pans of water or mirrors, and spells such as clairaudience) are DETECTABLE."<br /><br /><em>The astral nature of remote viewing</em><br /><br />The explanation for this potential detectability is the fact that they scrying device is a form of assisted astral travel. The astral spirit of the remote viewer actually goes to the location being viewed. That is why someone viewing a scrying device goes into a trance while viewing, as their spirit is actually undergoing astral travel, their conscious mind cannot be with their physical body. <br /><br /><em>Countering the Scrying Attempt</em><br /><br />If the creature being observed is a magical creature/spell user/psionic, it has a change of realising that he is being observed.<br /><br />Detection of Invisibility Table, pg.59 of the DMG<br /><a href="http://2.bp.blogspot.com/-M2TijJGgxFs/Tqcsc6wNUpI/AAAAAAAAAio/pP3Baztj6Rc/s1600/Detection%2Bof%2BInvisibility%2Btable.JPG"><img id="BLOGGER_PHOTO_ID_5667547531388474002" style="WIDTH: 320px; CURSOR: hand; HEIGHT: 147px" alt="detection of invisibility table" src="http://2.bp.blogspot.com/-M2TijJGgxFs/Tqcsc6wNUpI/AAAAAAAAAio/pP3Baztj6Rc/s320/Detection%2Bof%2BInvisibility%2Btable.JPG" border="0" /></a><br /><br />As per the DMG, if the creature realizes he is being observed, he can cast a darkness or a dispel magic upon the spot of observation (described in the DMG as a "small disturbance in the air caused by the magical viewing"), which is the location of the remote viewer's astral body.<br /><br /><em>Vulnerability to astral attack</em><br /><br />If the creature being observed, or anyone at the remote viewing location, has psionic powers or the ability to see into the astral plane, the remote viewer would also subject to psionic attack. Attempts at "soul capture", such as a magic jar, could be conceivable as well....Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-71593946641917556302011-05-17T08:57:00.001-07:002011-05-17T08:57:54.515-07:00Devas - Astral and Psionic Monster Profile<p class="mobile-photo"><a href="http://1.bp.blogspot.com/-C-vEY2pJ0JI/TdKbA7FBtmI/AAAAAAAAAcg/FxmumhAJAUI/s1600/Deva-774517.bmp"><img src="http://1.bp.blogspot.com/-C-vEY2pJ0JI/TdKbA7FBtmI/AAAAAAAAAcg/FxmumhAJAUI/s320/Deva-774517.bmp" border="0" alt="" id="BLOGGER_PHOTO_ID_5607714926190769762" /></a></p><div>Devas are basically angels: golden-skinned, amber-eyed, with white-but-gold-tinted-wings, tall, slender, and graceful, with a charisma effect of 20. </div> <div> </div> <div>According to the ancient concept (which I am duplicating in my AZ Adventures milieu), the Heavens were not on "another plane", they were above us, up in the sky. That is where the Devas live, up in the sphere of the heavens. Devas will be encountered on earth either physically or astrally. </div> <div> </div> <div><em>Astral Contact</em> </div> <div> </div> <div>As Devas can astrally project their spirits quickly through the heavens, astral contact will be more common.</div> <div> </div> <div>In their astral form, they appear to people mainly in visions, especially in people's dream. People with psychic sensitivity ("whose awareness extends to the ethereal and astral planes") could also see their astral forms while awake. </div> <div> </div> <div>Psychic mediums and shamans can also allow the devas to temporarily possess their bodies to deliver messages or do healings. </div> <div> </div> <div>While spirit-projected in the astral state, they can engage only in psionic combat, not physical combat. In certain cases, their special powers could also be applied, but these could only be things that deal with the spiritual realm, not the physical realm, such as Know Alignment or Remove Fear. </div> <div> </div> <div><em>Physical Contact</em></div> <div> </div> <div>On occasion, Devas might also physically journey down from the heavens to accomplish some task on earth, in person. </div> <div> </div> <div>As they can become invisible, go ethereal, polymorph self, and teleport at will, even while physically present, it might be hard to tell, as they can "come and go like a ghost". </div> <div> </div> <div>Even if their physical form is destroyed (which would be quite the trick, given their speed, etherealness, and teleport-at-will abilities), their astral spirit would return to their celestial home.</div> <div> </div> <div>HD 9+36</div> <div>attacks: Mace of Disruption: 2 strikes (4-15 +6 dam.)</div> <div>INT: genius</div> <div>Magic resistance: 65%, +1 to hit, immune to level drain, soul imprisonment, or death spells</div> <div> </div> <div>Psionic Ability: 210</div> <div>attacks: Psionic Blast, Mind Thrust, Ego Whip, Psychic Crush</div> <div>defenses: Mind Blank, Thought Shield, Mental Barrier</div> <div> </div> <div>Special Powers:</div> <div> </div> <div>at will:</div> <div>detect evil</div> <div>detect illusion</div> <div>detect magic</div> <div>protection from evil</div> <div>dispel illusion</div> <div>dispel invisibility</div> <div>know alignment</div> <div>invisibility</div> <div>light</div> <div>polymorph self</div> <div>read magic</div> <div>remove curse</div> <div>remove fear</div> <div>teleport</div> <div>tongues</div> <div>ultravision</div> <div>etherealness</div> <div> </div> <div> </div> <div>7x per day:</div> <div>cure light wounds</div> <div>detect traps</div> <div> </div> <div>3x per day:</div> <div>cure disease</div> <div>cure serious wounds</div> <div> </div> <div>1x per day:</div> <div>blade barrier</div> <div>heal</div> <div> </div> <div> </div> Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-33082997848157177402011-05-16T07:49:00.001-07:002011-05-16T07:53:42.475-07:00Agathion -- Psionic Monster profile<div>The Agathion is NOT a classic monster. It is right there opposite the Aboleth at the beginning of the 1e MM2, bit it never made an impression on me, I think probably because it has no illustration.<br /><br /></div> <div> </div> <div>Reviewing it now with more mature eyes, I see pure role-playing gold. Especially if you are running a psionic campaign, the Agathion is a must-have.<br /><br /></div> <div> </div> <div>The Agathion has no picture, because it can take any form, <i>even an object</i>. They are basically manifestations of spirit beings who come for the specific purpose of combating some great evil.<br /><br /></div> <div> </div> <div>I would explain them as stars, who look down upon the earth night after night, observing and seeing, finally putting on an earthly form to take action in some intrigue they have been observing from on high.<br /><br /></div> <div> </div> <div>The natural form of these living "star creatures" is described as elf-like, with "opalescent, luminous" skin and shining eyes. Your players would only see this form if it was astrally traveling. Otherwise it will appear as follows:<br /><br /></div> <div> </div> <div><i>Human form - 60%<br /><br /></i></div> <div> </div> <div>Roll randomly to determine appearance. </div> <div>Clerical spells per day (equal to 7th level cleric with 18 WIS): 1st level - 5, 2nd level - 5, 3th level - 3, 4th level - 2<br /><br /></div> <div> </div> <div><i>Creature form - 30%</i><br /><br /></div> <div>Attacks and spell powers of the form chosen (such as unicorn, lammasu, shedu, etc.). </div> <div>Turns undead as 14th level cleric.<br /><br /></div> <div> </div> <div> </div> <div><i>Object form - 10%</i><br /><br /></div> <div>A ring, talisman, flask, vase, key, etc... Bestows on possessor:</div> <div>1st level cleric spell ability, detect evil at will, turn undead as 6th level cleric<br /><br /></div> <div><i></i> </div> <div> </div> <div>HD 7+7 (save as 14th level cleric)</div> <div>attacks: as form, by weapon, or energy touch of 7-14 points</div> <div>INT: Very to genius (11-18)</div> <div>Magic resistance: 35% (+1 to hit), immune to level drain, death spells, disintegration, and negative energy attacks<br /><br /></div> <div> </div> <div>Psionic ability: 177</div> <div>attacks/defenses: all/all<br /><br /></div> <div> </div> <div>Psionic powers (14th level):</div> <div>clairaudience, clairvoyance, object reading, suspend animation, aura alteration, dimension walk, mind bar, telempathic projection<br /><br /></div> <div> </div> <div>Other powers:<br /><br /></div> <div>at will:</div> <div>Etherealness</div> <div>Astral Travel</div> <div>detect evil</div> <div>Telepathy (any language)</div> <div> </div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-23834191771825785962011-05-13T17:13:00.001-07:002011-05-16T07:56:09.016-07:00Astral Searchers & the perils of astral travel - hidden gem of the Fiend Folio<div>Astral Searchers are one of the real gems from the much-maligned 1e Fiend Folio. They are really quite terrifying if you think about it: disembodied spirits, roaming around the spirit world, trying to break into the material world, to find a body to possess.<br /><br /></div> <div> </div> <div>While returning from astral travel, there is a chance that a bus-load of these things (4-24 of them!!!) will latch on to you, following you back into the material world. The FF postulates a 4% chance, but I'd say roll the good ole d20, them appearing on a 20 (a 5% chance).<br /><br /></div> <div> </div> <div>Successfully following you into the material world, they immediately attack, trying to destroy your soul and take over your body! Yikes....<br /><br /></div> <div> </div> <div><em>Clarifying the Origins</em></div> <div><br /><br /></div> <div>The FF speculates that Astral Searchers originate in traumatic events and spell-use in the astral plane. This is only the shadow of the real truth...<br /><br /></div> <div> </div> <div>The true origins of Astral Searchers are the people who had their SILVER CORDS SEVERED while astrally projecting. Their spirits are then lost in the astral mists, and stuck there, unable to return to their true bodies. They will desperately latch onto anyone they can find, hoping to catch a ride back to the material world to reattain a physical form.<br /><br /></div> <div> </div> <div> <div><em>Clarifying the Mechanics<br /><br /></em></div> <div> </div> <div>Essentially, what happens is, the Astral Searcher grabs onto the victim's body while it is on the astral plane, and "rides along" as it shifts into the material plane.<br /><br /></div> <div> </div> <div>What they are talking about here is the <em>Ethereal-to-Material</em> <em>transition.</em> This transition happens when a physical body shifts phases from an astral state to a material state.<br /><br /></div> <div> </div> <div>Purely "spirit-only" travel, projecting your astral body but not your physical body, would not involve any danger from these things, since, in that case, there is no astral-to-material transition.<br /><br /></div> <div> </div> <div><em>Clarifying the Combat Mechanics<br /><br /></em></div> <div> </div> <div>I must admit, I am a bit unsatisfied with the description of the combat mechanics. The problem is, they way they describe it, there is really no parallel for this anywhere else in the D&D rulebook.<br /><br /></div> <div> </div> <div>Where exactly is the rule for "fighting an attempted spirit possession"??? According to the FF, here is how it works:<br /><br /></div> <div> </div> <div>Your spirit has AC 5, but the same amount of hit points as your physical body. If it knocks you down to zero hit points, your spirit is considered crushed, destroyed forever, and it takes over your body....<br /><br /></div> <div> </div> <div>For one, spirit possession does NOT involve the annihilation of the host soul. The invader "over-shadows" the host spirit, but if the invading spirit is exorcised, the host soul reasserts itself.<br /><br /></div> <div> </div> <div>For two, isn't there some better mechanic for fighting spirit possession???<br /><br /></div> <div> </div> <div><em>Spirit Possession mechanic of the Magic Jar<br /><br /></em></div> <div> </div> <div>We already have a really good mechanic given in the 5th level <strong>magic user spell Magic Jar</strong>. This is precisely a spirit-invasion, hostile-take-over attempt of some else's body by an invading spirit.<br /><br /></div> <div> </div> <div>In this spell, resistance to take-over is based on a savings throw, which is modified by comparing the INT+WIS scores of the two combatants.<br /><br /></div> <div> </div> <div>The time of possession is also limited based on the relative INT+WIS scores. The victim gets a save every round, turn, day, or week depending on the comparable scores.<br /><br /></div> <div> </div> <div>Also, the magician spell Mind Blank protects you from possession or soul trapping... Presumably the psionic defense of the same name would provide that protection, too...<br /><br /></div> <div> </div> <div>This Magic Jar mechanic makes a lot more sense than the one described in the FF, so that is what I would follow.<br /><br /></div> <div> </div> <div>The Astral Searcher could still attack physically with its 2hd form and 1-6 damage strike, but if it is going to attempt a spirit takeover, let's be consistent, shall we?<br /><br /></div> <div> </div> <div> </div> <div> </div> <div><span style="font-style: italic;">INT+WIS modifier for Savings Throw versus spirit possession</span>:</div> <div> </div> <div>Victim at +9 or more --> +4 on save, save each round</div> <div>victim at +6, +7, +8 --> +3 on save, save each round</div> <div>victim at +3, +4, +5) --> +2 on save, save each round</div> <div>victim at even, +1, +2 --> + 1 on save, save each round</div> <div>attacker at +1,2,3,or 4 --> no adjustment on save, save each round</div> <div>attacker at +5,6,7,8 --> -1 on save, save each turn</div> <div>attacker at +9, 10,11,12 --> -2 on save, save each day</div> <div>attacker at +13 or more --> -3 on save, save each week</div> <div> </div> <div> </div></div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-47198274728008530272011-05-13T08:35:00.000-07:002011-05-16T07:57:59.763-07:00Grey Ooze, Yellow Mold, Algoid - Psionic plant life<div>The concept of psi-powered plant life is interesting. The basic idea in all of these cases is that a colony of microscopic plant life has attained some sort of rudimentary sentience.<br /><br /></div> <div> </div> <div>Following this build-up of mental power, they can unleash a psionic attack. But because of their basic mindlessness, they remain immune to psionic counter-attacks.<br /><br /></div> <div> </div> <div><em>Gray Ooze<br /><br /></em></div> <div> </div> <div>Semi-sentient subterranean slime.... Can ooze around and lash out like a snake for physical damage. Will react to any use of psionic powers nearby (6" range) with a psionic attack of its own.<br /><br /></div> <div>Psionic ability: 21-121</div> <div>attack: Psychic Crush</div> <div>defenses: immune to psionic attack<br /><br /></div> <div> </div> <div> </div> <div><em>Yellow Mold<br /><br /></em></div> <div> </div> <div>Semi-sentient mold colonies will attack physically by spore clouds, or psionically if psionic powers are used nearby (2"-12" range).<br /><br /></div> <div>Psionic ability: 10-100</div> <div>attack: Id Insinuation</div> <div>defenses: immune to psionic attack<br /><br /></div> <div> </div> <div> </div> <div> </div> <div><em>Algoid<br /><br /></em></div> <div> </div> <div>The algoid is, at base, a psionic colony of algae. It represents a slight advance on previous psionic-slime types because it can also rise up in a humanoid shape to perform physical attacks as well control other plants around them.<br /><br /></div> <div>Psionic ability: 101-120</div> <div>attack: Psionic Blast</div> <div>defenses: immune to psionic attack</div> <div>special powers: control over nearby trees </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-1522538514799972532011-05-12T11:30:00.000-07:002011-05-16T07:59:40.176-07:00Dreaming Gods - license for creative DM'ing<div> <div>[I was inspired by Quibish's concept of Dreaming Gods, over at his blog <a href="http://quibish.blogspot.com/2011/04/dreaming-gods.html">http://quibish.blogspot.com/2011/04/dreaming-gods.html</a>. Check it out! Here is my take:]<br /><br /></div> <div> </div></div> <div> </div> <div>The Dreaming Gods are not physical, manifesting in-your-face gods like the 1e Deities and Demigods (as far as I am concerned we can dispense with <em>them</em>).<br /><br /></div> <div> </div> <div>The Dreaming Gods are known for their effects: zones of non-reality, as if gods are dreaming, called DreamLand. And you get sucked up into their dream.<br /><br /></div> <div> </div> <div>--Their dream may be some sort of circus-funhouse-of-death megadungeon... [Rules of physics? What rules of physics?]<br /><br /></div> <div>--Or maybe when you step into their dream, your characters are suddenly drawn into a game of Monopoly, or a game of Clue!<br /><br />--Perhaps DreamLand is defined by a movie, or a book!<br /><br /> </div> <div> </div> <div>Be creative, this could get very fun.<br /><br /></div> <div> </div> <div>Whatever the case is, the normal rules don't apply. Even the standard rolling procedures may need to be modified. [As you draw your +5 Vorpal Avenger, suddenly you are holding a bouquet of yellow roses, a small bee gently buzzing in its petals...]<br /><br /></div> <div> </div> <div>It is part of the fun and challenge of the game play that your players have to figure out the rules on the fly, while being confronted with the challenges of the game.<br /><br /></div> <div> </div> <div> </div> <div>The "dream" could even change if the players visited the same location later, or disappear for a time. The wise men say, "The Dreamer has awoken, he is not dreaming now..."<br /><br /></div> <div> </div> <div>--Perhaps pilgrims wait in that spot, hoping to get caught up in the dream again...<br /><br /></div> <div>--Perhaps some have emerged battered and insane from the DreamLand...<br /><br /></div> <div>--Perhaps some disappear while in DreamLand, never to be seen on earth again...<br /><br /></div> <div> </div> <div> <div> </div> <div>The idea has certain things in common with traditional D&D elements. The classic modules EX1-2, Dungeonland and The Land Beyond the Magic Mirror, come to mind, as the PCs are transported into Alice's Wonderland.<br /><br /></div> <div> </div> <div>It also reminds me of sci-fi author Robert Heinlein's book The Number of the Beast, wherein the characters discover that "fictional universes" are actually real. </div></div> <div> </div> <div> </div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-80539539542190291402011-05-12T08:37:00.000-07:002011-05-16T08:03:34.812-07:00Guardian Monsters - Listed and Considered<div>There are a great number of guardian monsters to help spice up the role playing. Guardian-type monsters are a regular feature in dramatic fantasy fiction, so even new players will relate to plot hooks predicated on guardian monster intervention.<br /><br /> </div> <div> </div> <div>Lord of the Rings, for example, is essentially a guardian-monster-initiated adventure (Gandolf being the guardian monster). The Gandolf example is apt, as many guardian monsters do have polymorph powers, so could assume the likeness of mankind.<br /><br /></div> <div> </div> <div> </div> <div><em>Guardian Animals<br /><br /></em></div> <div> </div> <div>For low-level campaigns, dealing with the local dangers of the heath and forest, some of the best guardian monsters you can use are Grims and Moondogs. The great thing about the Grims and Moondogs is that they are elusive and mysterious, so the players would probably think they were part of the evil at first.<br /><br /></div> <div> </div> <div>Grims take the form of black dogs, black cats, or black owls. The Harry Potter series used the "Grim plot hook" to great effect in book 3, when Harry kept seeing a large black canine stalking him in the shadows (which ended up being his guardian Sirius Black, of course).<br /><br /></div> <div> </div> <div> <div><em>Guardians of Specific Places<br /><br /></em></div> <div> </div> <div>Some guardians are encamped in a specific locale, working to disrupt and contain some evil from breaking out.<br /><br /></div> <div> </div> <div>Naga (guardian-types) would be well-used here. From their description it seems clear they would not be likely to be "roaming" guardians. I could see them patrolling a Yuan-Ti infested jungle, or the area around an evil temple...<br /><br /></div> <div> </div> <div>Foo-Dogs and Foo-Lions are also described as guardians with powerful anti-evil powers. They are described as chaotic, so would not make good long-term disciplined guardians, but they could be brought in as excellent shock troops in the battle against evil.<br /><br /></div> <div> </div> <div>Opinicus also appear to be well-suited to a role as guardians of some specific location. They are especially equipped to deal with undead and demons, so they would be prone to be found guarding the approaches to dangerous areas full of such creatures, such as the forest around a vampire's castle or the mountains around lich's lair, for example.<br /><br /></div> <div> </div> <div> </div> <div> <div><em>Wandering Guardian Monsters<br /><br /></em></div> <div> </div> <div>The Agathion, Baku, Ki-rin, Lammasu, Hollyphant, and Shedu are the classic wandering guardian monsters. They are all described as "roaming" guardians, seeking out and containing evil wherever they can find it.<br /><br /></div> <div> </div> <div>Most of them can polymorph into human form. I imagine they would maintain some kind of contact with locals on the ground, gathering their information. Naturally, such contact would tend to be with influential druids, clerics, magic users, or psionic warriors.<br /><br /></div> </div></div> <div> </div> <div> </div> <div><em>Dragon Guardians and Dragon Wars<br /><br /></em></div> <div> </div> <div>Another creative idea would be to use a dragon, or even Bahamut the Platinum Dragon, as a guardian. His description clearly describes his regular wandering. No doubt he is gathering intelligence and keeping tabs on rising evil, ready to intervene if necessary. I would imagine he would be especially vigilant against dragon problems, particularly related to his evil arch-nemesis Tiamat.<br /><br /></div> <div> </div> <div>I can imagine lots of plot hooks involving a "War Among the Dragons". Imagine the poor people caught in the middle of those battles. Of course, the good dragons would seek out the help of powerful humans of good alignment to assist in their battle. The evil dragons would perhaps have some evil humans on their side, and let us not forget the Githyanki-Red Dragon alliance...<br /><br /></div> <div> </div> <div>You gotta admit, campaigning a Dragon War would be pretty freakin epic.<br /><br /> </div> <div> </div> <div> </div> <div> <div><em>Good old-fashioned Guardian Angels<br /><br /></em></div> <div> </div> <div>The ultimate guardian monsters are probably the "guardian angels" statted out in the 1e MM2 as Devas, Planetars, and Solars. If you are doing a "human-centric" campaign, these would be perfect. Perhaps especially if you are doing a "war of good vs evil, angels vs devils" type scenario. Solars are so ridiculously over-powered, they would have to be used against Demon Lords and such.<br /><br /></div> </div> <div> </div> <div> </div> <div><em>Guardian Monster Random Table<br /><br /></em></div> <div><em></em> </div> <div>Or maybe you just need a guardian animal to bail your players out of a tight spot or severe challenge. Here you go, in random tabular form:<br /><br /></div> <div> </div> <div>01-20 Grim</div> <div>21-30 Moondog</div> <div>31-38 Naga, guardian</div> <div>39-46 Foo-creature (75% dog, 25% lion)</div> <div>47-53 Opinicus</div> <div>54-60 Hollyphant</div> <div>61-67 Agathion</div> <div>68-74 Baku</div> <div>75-81 Ki-rin</div> <div>82-88 Lammasu (25% Greater Lammasu)</div> <div>89-95 Shedu (25% Greater Shedu)</div> <div>96-97 Dragon (10% Bahamut)</div> <div>98-99 Deva</div> <div>00 Planetar (25% Solar)</div> <div> </div> <div> </div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-82335647074154015642011-04-30T10:17:00.001-07:002011-05-16T08:05:41.842-07:00Astral Travel and Astral Combat<p class="mobile-photo"><a href="http://4.bp.blogspot.com/-l8Gmfdk3pLw/TbxENXNQpLI/AAAAAAAAAcY/X3VlKosCWbo/s1600/astral%2Bcombat-761376.jpg"><img src="http://4.bp.blogspot.com/-l8Gmfdk3pLw/TbxENXNQpLI/AAAAAAAAAcY/X3VlKosCWbo/s320/astral%2Bcombat-761376.jpg" alt="" id="BLOGGER_PHOTO_ID_5601427032900674738" border="0" /></a></p><div>Dealing with psionics means that you will also need to be familiar with the mechanics of the astral plane.<br /><br /><br />The astral plane is the spiritual counterpart of the material world. It is, literally speaking, "the spirit realm". It touches the material world at all points, being co-terminus with it, but on a different "wavelength".<br /><br /></div> <div> </div> <div>Creatures enter the astral plane for various reasons, most usually related to travel. Traveling astrally is the preferred method, and sometimes the only method, for reaching the planets, the stars, and far distant celestial bodies. [Functionally, these can be treated as equivalent to the "other planes" in the neo-Gygaxian worldview.]<br /><br /></div> <div> </div> <div><i>Traveling Astrally - the Basics<br /><br /></i></div> <div> </div> <div>People can enter the astral plane in one of two ways: 1) spirit projection, or 2) ethereal translation of their material body.<br /><br /></div> <div> </div> <div>If done through method one, the projected spirit is connected to the material body by a silver cord. This is preferred for long-distance travel. The spirit body travels at essentially "the speed of thought" through the astral plane.<br /><br /></div> <div> </div> <div>If done through method two, the physical body itself does the traveling, while in an ethereal state. This is much slower. The material body cannot travel any faster while ethereal than physical, and usually, is actually slower. The astral plane is more like moving through water. Because it is not solid, it is difficult to be "walked through".<br /><br /></div> <div> </div> <div>Rather, while in an ethereal state, the astral plane is easiest to be "swum through" or "flown through". Thus, most creatures who travel regularly through the astral plane have wings (or develop something like the Thought Eater's web paws). [The Githyanki have perfected the art of sailing through the astral sea using the gossamer web of the Phase Spider for sails.]<br /><br /></div> <div> </div> <div> </div> <div><i>Implications for Astral Combat<br /><br /></i></div> <div> </div> <div>If done through method one, the spirit body is essentiall "naked". The only offensive combat type available would be psionic combat. The astral body is vulnerable to psionic and other attacks that directly effect the spirit body, such as the energy-drain of the undead or certain special magic weapons. The astral body is not physical at all, so it is immune to purely physical attacks.<br /><br /></div> <div> </div> <div>If done through method two, equipment and magical items can be brought along into the ethereal state, and the ethereal body is vulnerable to attack. Thus, two ethereal bodies could engage in regular combat against each other on the astral plane, using both physical and magic effects. [Think of Frodo being stabbed with the ethereal sword and visible to his pursuers while wearing the One Ring.] As long as they are on the same ethereal "wavelength", they are solid objects relative to each other.<br /><br /></div> <div> </div> <div>An ethereal body can change wavelength to attack a material body, in a fashion such as a Phase Spider. An ethereal body can SEE purely astral bodies, but cannot affect them without special magic items or some other "spirit attacking" ability. The Githyanki <i>silver sword</i> is such an object, a magic item that can sever the silver astral cord.<br /><br /></div> <div> </div> <div> <div>The base chance for an encounter on the astral plane is 1 in 20, checked three times, at the beginning, middle, and at the end of the journey.<br /><br /></div></div> <div> </div> <div> </div> <div><i>Becoming Lost on the Astral Plane<br /><br /></i></div> <div> </div> <div>The silver cord prevents the projected astral body from becoming lost. An ethereal body, however, can very easily get lost in the dark, gloomy, and windy astral plane. This is another reason that ethereal travel tends to be for very short distances only.<br /><br /></div> <div> </div> <div>The most significant cause of becoming lost in an ethereal state involve an Ether Cyclone, which is a powerful storm version of the Psychic Wind. Basically, traveling in the astral plane is like swimming in the ocean, making the traveler subject to currents and whirlpool-like effects.<br /><br /></div> <div> </div> <div>In Appendix C (pg. 181) of the 1e DMG, Gygax recommends a 5% (1 in 20) chance (for a short-hop trip) that an astral projection or ethereal journey will be disrupted by an astral current of some sort.<br /><br /></div> <div> </div> <div>If Astrally Projected<br /><br /></div> <div>1-12 --> slows travel, one additional check for random encounter<br /><br /></div> <div>13-16 --> blown off course, lost for 2-20 days, extra check for encounter each day, then return to starting place<br /><br /></div> <div>17-19 --> blown off course, arrives at an unintended destination<br /><br /></div> <div>20 --> dangerous storm, save vs magic or have silver cord snapped, lost for 4-40 days, extra check for encounter each day, then return to starting place<br /><br /></div> <div> </div> <div>If Ethereal traveling<br /><br /></div> <div>1-10 --> blown off course, random direction, 12" per round of travel, one additional check for encounter<br /><br /></div> <div>11-15 --> blown off course, arrives at unintended destination<br /><br /></div> <div>16-18 --> lost for 5-60 days, extra check for encounter each day, then arrive at unintended destination<br /><br /></div> <div>19-20 --> lost for 10-120 days, extra check for encounter each day, then arrive at unintended destination<br /><br /></div> <div> </div> <div><i>What exactly is an "unintended location"?<br /><br /></i></div> <div> </div> <div>Traveling astrally to the moon or a planet, an unintended location would be another planet within the solar system. Travel astrally to another solar system, an unintended location would mean a different solar system than the one intended.<br /><br /></div> <div> </div> <div>Traveling ethereally, an unintended location would mean you land in something else's lair, such as a Mind Flayer, a Githyanki, an Aboleth, a demon, etc....</div> <div> </div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com2tag:blogger.com,1999:blog-771954385358383237.post-81635118766544519152011-04-29T17:12:00.001-07:002011-05-16T08:08:39.635-07:00Psionics Made Enjoyable - three simple rules mods<div>There is no "Z" psionic monster, so to end this month-long consideration of psionic monsters, I want to go over the guidelines/rules of psionic combat, which will be necessary if you begin to incorporate these wonderful psi-monsters into your adventures.<br /><br /></div> <div> </div> <div><em>The Benevolent Utility of Rounds rather than Segments<br /><br /></em> </div> <div> </div> <div>Famously, psionic powers take only seconds to launch, measured in attacks per segment, rather than full rounds. I strongly recommend you "house-rule" a modification on this, as <strong>that one rule causes most of the practical problems when integrating psionics into normal combat</strong>. <br /><br /></div> <div> </div> <div>The biggest problems with psionic combat in segments are that<br /></div> <div>1) psionic combat, taking place before regular combat, means that your psionic PC could be knocked out dead before any real action happens, without any help possible from the rest of the party, and<br /></div> <div>2) sitting around the table, it is unfair and boring to the non-psionic players to watch the unfolding of psionic combat to the exclusion of everyone else.<br /><br /></div> <div> </div> <div>Thus, I strongly recommend you "house rule" psionic combat to take place in normal rounds, along with everything else. It makes psionic easily and smoothly incorporated into the normal combat sequence. <br /><br /></div> <div> </div> <div>It makes perfect sense to have one psionic attack per round. Otherwise, are we to allow the Mind Flayer to fire off 10 Psionic Blasts per round? That would not make any sense and is obviously not what the designers intended.<br /><br /></div> <div> </div> <div><em>Psionics Attacks Handled as All Other Attacks<br /><br /></em></div> <div> </div> <div>Logically, a psionic attack should be handled just like a magical or physical attack: 1 type of attack, 1 attack per round. In other words, in your round, you get one attack: physical, magical, or psionic. <br /><br /></div> <div> </div> <div>Handling psionic combat in this manner allows psionics to be smoothly integrated into the normal flow of the game. Psionic players are no longer getting knocked out before combat starts, nor is everyone else sitting around bored. Plus, it makes sense according to the in-game mechanics.<br /><br /></div> <div> </div> <div><em>Handling Psionics Considering Initiative<br /><br /></em></div> <div> </div> <div>Psionics would then be subject to the same rules of initiative as everything else, as well. Let's say a monster WINS INITIATIVE and directs a psionic attack at your PC group. </div> <div>--Those WITH psionic defences put up the defence of their choice, and subtract some points from their psionic total. They then get their attack. </div> <div>--Those WITHOUT psionic defenses have to make a savings throw against the psionic attack. </div> <div><br /><br /></div> <div>If they succeed on their save, they "throw off" the psionic attack and get to counter-attack like normal. </div> <div>If they fail their save, they suffer the ill effects as specified in the appropriate table, and probably lose their counter-attack, due to the result of the effect. </div> <div><br /><br /></div> <div>A spell caster who failed his savings throw would have his spell interrupted and ruined for that round. Passing his save, he could cast the spell as normal. </div> <div><br /><br /></div> <div>If the PCs won the initiative that round, they would get their attacks off first, magical, psionic, or physical, before suffering the psionic attack. </div> <div> </div> <div> <div> </div> <div><em>Dispense with table IV.B. (the Table of Certain Psionic Doom)<br /><br /></em></div> <div> </div> <div>This table is the "Psionic Attack Upon Defenseless Psionic" table (on page 77 of the 1e DMG). <strong>The devastating effects of this table are the second leading cause of people dumping psionics</strong> from their campaigns.<br /><br /></div> <div> </div> <div>Playing a psionic PC becomes very un-fun when you get down to this table, and if you meet a monster with a higher psionic point total, under the "attacks-in-segments" routine, you are pretty much guaranteed to get down to this table.<br /><br /></div> <div> </div> <div>If you change psionic combat to "attacks per round", you are a lot less likely to get down to this table. But there are still some logical reasons to just get rid of it altogether.<br /><br /></div> <div> </div> <div>As an alternative, if your psionic PC runs out of psionic strength points, <strong>just have him make a savings throw as a non-psionic</strong>. Really bad stuff is still possible, but it becomes far less likely.<br /><br /></div> <div> </div> <div>See my savings throw tables for non-psionics versus the various psionic attacks:</div> <div><br /><br /></div> <div><strong>Psionic Blast</strong> <a href="http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionics-psionic.html" target="_blank">http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionics-psionic.html</a></div> <div><strong>Psychic Crush</strong> <a href="http://oldschoolpsionics.blogspot.com/2010/11/psionic-attack-upon-non-psionics.html" target="_blank">http://oldschoolpsionics.blogspot.com/2010/11/psionic-attack-upon-non-psionics.html</a></div> <div><strong>Mind Thrust</strong> <a href="http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionics-mind.html" target="_blank">http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionics-mind.html</a></div> <div><strong>Id Insinuation</strong> <a href="http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionic-id.html" target="_blank">http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionic-id.html</a></div> <div><strong>Ego Whip</strong> <a href="http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-upon-non-psionics-ego.html" target="_blank">http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-upon-non-psionics-ego.html</a></div> </div> <div> </div> <div><em></em><br /><br /></div> <div><em>Should You Divide Attack and Defense Points?<br /><br /></em></div> <div> </div> <div>I think this is another rule that should tossed for the sake of simplicity [but you could still keep it if you did not mind the extra "accounting load" and illogic of it all].<br /><br /></div> <div> </div> <div>Supposedly, if you run out of defense points, you could still attack with psionics, and could still use your psionic powers, but you would be considered "defenseless"? Frankly, it doesn't make sense. If you have psi strength left, you should be able to use it. Separating them also adds to the "complication load" due to the extra accounting and necessity of "half points". Screw it.<br /><br /></div> <div> </div> <div>Instead, just keep one running tally: total strength/ability points. In other words, psionic strength is the same thing as psionic ability. That total can be used for attack, defense, or disciplines/sciences, until the points run out. Only then you are truly a "defenseless psionic". [Following this "easy button" rule also eliminates the problem of subtracting "half-points" when using disciplines/sciences.]<br /><br /></div> <div> </div> <div> </div> <div> </div> <div><em>Conclusion<br /><br /></em></div> <div> </div> <div>If you incorporate these three simple house rules into your game -- attacks in rounds, no table IV.B., and no division of strength points - psionics become a pleasurable and easily-administered element in your regular campaign. Enjoy! </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com2tag:blogger.com,1999:blog-771954385358383237.post-55147745887509247692011-04-29T07:15:00.001-07:002011-04-29T07:20:42.336-07:00Y is for Yuan Ti - A to Z psionic monsters<p class="mobile-photo"><a href="http://3.bp.blogspot.com/-Umdom0yhfaU/TbrIERoFZhI/AAAAAAAAAcQ/BR7kV8KpIfU/s1600/Yuan%2BTi-745157.JPG"><img src="http://3.bp.blogspot.com/-Umdom0yhfaU/TbrIERoFZhI/AAAAAAAAAcQ/BR7kV8KpIfU/s320/Yuan%2BTi-745157.JPG" alt="" id="BLOGGER_PHOTO_ID_5601009062365193746" border="0" /></a></p><div><br />A race of evil, genius, psionic, demon-worshiping, jungle-dwelling snake-men... Win! Hard to beat that for a nice villain for fantasy high adventure. <br /><br /></div> <div> </div> <div>They join the Duergar, the Su-Monsters, and the Gith in the ranks of humanoid-ish races that are entirely psionic. <br /><br /></div> <div> </div> <div>Between their high hit points, their psionic powers, their magic resistance, their powerful physical attacks, and their genius INT, an adventure among the Yuan Ti would be VERY dangerous.<br /><br /></div> <div> </div> <div>In the AZ Adventures campaign, the Yuan Ti homeland is slightly "off the map", down in the jungles of Mexico. Subject for a long-range adventure, perhaps. The interaction of the jungle-dwelling but good-aligned Coualt with the evil-aligned Yuan Ti would be a very interesting plot line to work out.<br /><br /></div> <div> </div> <div>They are in the perfect location: close enough to be on the periphery of awareness, to provide small parties of wandering Yuan Ti in encounters in the main campaign area.<br /><br /></div> <div> </div> <div>"Pureblood" Yuan Ti, those who look almost human, could also be found ranging the land, posing as ambassadors, perhaps, looking for areas of migration and conquest, while cultivating evil allies.<br /><br /></div> <div> </div> <div><b>Keep in mind their polymorph-other power</b>! They would polymorph their kidnap victims for easy transport, as well as for various other evil purposes.<br /><br /></div> <div> </div> <div>For example, they could be posing as a traveling circus/menagerie. Of course, their menagerie would be polymorph victims!<br /><br /></div> <div> </div> <div>Although the text only mentions "demon worship", it seems obvious to me that they are worshipers of Marilith (see here: <a href="http://oldschoolpsionics.blogspot.com/2011/04/m-is-for-marilith-to-z-psionic-monsters.html" target="_blank">http://oldschoolpsionics.blogspot.com/2011/04/m-is-for-marilith-to-z-psionic-monsters.html</a>). No doubt, it was their worship of the demon snake lady which caused this group of former-humans to degenerate into their snake form, in exchange for their tremendous psionic and magic-resistant powers.<br /><br /></div> <div> </div> <div> </div> <div> </div> <div>HD: 6-9</div> <div>attacks: depending on form: bite, tail or weapons attack </div> <div>INT: Genius</div> <div>Magic resistance: 20%<br /><br /></div> <div> </div> <div>Psionic Ability: 150</div> <div>attack modes: Mind Thrust, Id Insinuation</div> <div>defense modes: Mind Blank, Intellect Fortress, Tower of Iron Will<br /><br /></div> <div> </div> <div>Special powers (human-headed only):<br /><br /></div> <div> </div> <div>1x per day:</div> <div>cause fear</div> <div>darkness (15' radius)</div> <div>snake charm</div> <div>stick to snakes</div> <div>neutralize poison</div> <div>suggestion</div> <div>polymorph other</div> <div> </div> <div> </div> <div> </div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-37018238083408695672011-04-28T10:48:00.001-07:002011-04-28T19:58:45.014-07:00X is for Xag-ya and Xeg-yi - A to Z psionic monsters<p class="mobile-photo"><a href="http://1.bp.blogspot.com/-brT8PIp8OGA/TbmoWsSvwUI/AAAAAAAAAcI/c9hTWyP-ihk/s1600/Xag-ya-789779.jpg"><img src="http://1.bp.blogspot.com/-brT8PIp8OGA/TbmoWsSvwUI/AAAAAAAAAcI/c9hTWyP-ihk/s320/Xag-ya-789779.jpg" alt="" id="BLOGGER_PHOTO_ID_5600692719412298050" border="0" /></a></p><div><br />Floating balls of pure energy and anti-energy, that is what we are talking about here. The idea is definitely more sci-fi-fantasy than traditional fantasy.<br /><br /></div> <div> </div> <div>The 1e MM2 suggests they would be used mainly as guardian monsters, summoned to deal with theft.<br /><br /></div> <div> </div> <div>They would also be cool if used as a "bodyguard" monster of some wizard, tagging along with him, operating at his beck and call.<br /><br /></div> <div> </div> <div>Also, they would make a very spooky and intimidating "assassination" monster, sent by a wizard to kill his enemies.<br /><br /></div> <div> </div> <div>Another nice plot hook would be to have one of these locked into a cube of force in some mad wizard's lab. Of course, it would escape, mess up the wizard in the process, and take off to float aimlessly through the countryside (or underground)...<br /><br /></div> <div> </div> <div>However you use them, they would be unusual and mysterious. They have no natural ecology, and they are "mindless by human standards", meaning some sort of alien intelligence, nothing in common with us at all in terms of motivation or empathy.<br /><br /></div> <div> </div> <div>HD 5-8</div> <div>attacks: tendril slap or energy blast (7-12 damage)</div> <div>INT: High </div> <div>Magic Resistance: 15% (+1 or better to hit)<br /><br /></div> <div> </div> <div>Psionic Ability:130-180</div> <div>attack/defence modes: all/all<br /><br /></div> <div> </div> <div>Psionic powers: none listed, but it would make sense (and make them more bad ass) to equip them with Energy Control and Telekinesis.</div> <div> </div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com2tag:blogger.com,1999:blog-771954385358383237.post-36872875215812676522011-04-27T17:09:00.001-07:002011-04-28T19:57:32.816-07:00Random encounter table for Psionic monsters - underground, above ground, and astral<div>[Well, there is no W psionic monster, so today I am going with this]<br /><br /></div> <div> </div> <div>The DMG recommends that anytime psionics or psionic-like spells are used, there is a 1 in 4 chance that the next random encounter will be with a psionic monster.<br /><br /></div> <div> </div> <div> <div>Here are some exapanded tables of my devising, with all 1e psionic monsters included<br /><br /></div> <div> <div>Psionic Encounter Tables<br /><br /></div> <div> </div></div></div> <div> <div> <div><em><strong>Underground</strong></em></div> <div><br /></div><div><div><div>01-05 Aboleth</div> <div>06 Agathion</div></div> <div> <div>07 Baku</div>08-11 Brain mole</div> <div>12-15 Cerebral parasite</div> <div>16 Couatl</div> <div> <div>17-20 Crysmal</div>21-24 Demon, major (type 5 or 6)</div> <div>25-29 Demon, minor (type 1-4)</div> <div>30-31 Demon, prince</div> <div> <div>32 Deva/Planetar/Solar</div>33-34 Devil, arch</div> <div>35-39 Devil, greater</div> <div>40-50 Duergar </div> <div> <div>51 Enveloper</div> <div> <div> <div>52-55 Githyanki </div> <div>56-57 Githzerai</div></div></div></div> <div>58-62 Gray ooze</div> <div> <div>63 Hollyphant</div></div> <div>64-70 Intellect Devourer</div> <div>71-75 Lich</div> <div>76-80 Men (human psionic)</div> <div>81-84 Mind Flayer</div> <div> <div>85 Modron</div></div> <div>86-88 Mold, yellow</div> <div> <div>89 Shedu</div></div> <div> <div>90 Slaad</div></div> <div>91-94 Su-monster</div> <div> <div>95 Thought Eater</div></div> <div>96 Titan</div> <div> <div>97 Ustilagor</div> <div>98 Vagabond</div></div> <div> <div> <div>99 Xagya & Xegyi</div> <div>00 Yochlol<br /><br /><br /></div> <div> </div></div></div></div> <div> </div> <div><em><strong>Above Ground<br /><br /></strong></em></div> <div><em></em> </div> <div> <div> <div>01-05 Algoid</div> <div>06-07 Agathion</div></div> <div> <div>08-09 Baku</div>10-15 Brain mole</div> <div>16-20 Cerebral parasite</div> <div>21-25 Couatl</div> <div>26-29 Demon, major (type 5 or 6)</div> <div>30-34 Demon, minor (type 1-4)</div> <div>35-36 Demon, prince</div> <div> <div>37 Deva/Solar/Planetar</div>38-39 Devil, arch</div> <div>40-44 Devil, greater</div> <div> <div>45-46 Elemental Princes</div> <div>47 Enveloper</div> <div> <div>48 Foo Creatures</div> <div> <div>49 Githyanki </div> <div>50 Githzerai</div></div></div></div> <div>51 Gray ooze</div> <div> <div>52-53 Hollyphant</div></div> <div>54 Intellect Devourer</div> <div>55-59 Ki-rin</div> <div>60 Lich</div> <div>61-70 Men (human psionic)</div> <div>71 Mind Flayer</div> <div> <div>72 Modrons</div></div> <div>73-75 Mold, yellow</div> <div> <div>76 Opinicus </div> <div> <div>77 Phoenix</div> <div>78-80 Shedu</div></div></div> <div> <div>81 Slaad</div></div> <div>82-86 Su-monster</div> <div> <div>87 Thought Eater</div></div> <div>88-89 Titan</div> <div> <div>90 Ustilagor</div> <div>91-92 Vagabond</div></div> <div> <div> <div>93-94 Xagya & Xegyi</div> <div>95Yochlol</div> <div>96-00 Yuan Ti<br /><br /><br /></div> <div> </div></div></div></div> <div><em><strong>Astral Plane<br /><br /></strong></em></div> <div> <div> <div> </div> <div>01-03 Agathion</div></div> <div> <div>04-05 Baku</div></div> <div>06-12 Cerebral parasite</div> <div>13-15 Couatl</div> <div>16-18 Demon, major (type 5 or 6)</div> <div>19-24 Demon, minor (type 1-4)</div> <div>25-26 Demon, prince</div> <div> <div>27-33 Deva/Planetar/Solar</div>34-35 Devil, arch</div> <div>36-40 Devil, greater</div> <div> <div> <div>41-42 Foo Creatures</div> <div> <div>43-52 Githyanki </div> <div>53-59 Githzerai</div></div></div></div> <div> <div>60-61 Hollyphant</div></div> <div>62 Intellect Devourer</div> <div>63-64 Ki-rin</div> <div>65-67 Lich</div> <div>68-73 Men (human psionic)</div> <div>74-79 Mind Flayer</div> <div> <div>80 Modron</div></div> <div> <div>81 Opinicus </div> <div> <div>82 Phoenix</div></div></div> <div>83-84 Shedu</div> <div> <div>85-87 Slaad</div></div> <div> <div>88-91 Thought Eater</div></div> <div>92 Titan</div> <div> <div>93-94 Vagabond</div></div> <div> <div> <div>95-96 Xagya & Xegyi</div> <div>97-99 Yochlol</div> <div>00 Yuan Ti<br /><br /><br /></div></div></div></div> <div> </div></div> <div> </div> <div> <div>The original table was confined to 1e MM:<br /><br /></div> <div> </div> <div> <div>01-05 Brain mole</div> <div>06-12 Cerebral parasite</div> <div>13-15 Couatl</div> <div>16-18 Demon, major (type 5 or 6)</div> <div>19-24 Demon, minor (type 1-4)</div> <div>25-26 Demon, prince</div> <div>27-28 Devil, arch</div> <div>29-34 Devil, greater</div> <div>35-38 Gray ooze</div> <div>39-48 Intellect Devourer</div> <div>49-51 Ki-rin</div> <div>52-56 Lich</div> <div>57-62 Men (human psionic)</div> <div>63-69 Mind Flayer</div> <div>70-72 Mold, yellow</div> <div>73-82 Shedu</div> <div>83-92 Su-monster</div> <div>93-98 Titan</div> <div>99-00 Triton</div></div></div> <div> </div> <div> </div></div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-46206988627453877312011-04-26T11:25:00.001-07:002011-04-27T23:27:46.975-07:00V is for Vagabond - A to Z psionic monsters<div>Welcome to Invasion of the Body Snatchers! Or, maybe, more like, Cocoon... I dunno, but whatever the case, a Vagabond is some kind of weird E.T. spirit that takes human (or other) form. <br /><br /></div> <div> </div> <div>Vagabonds want to figure things out... They are curious, naive... They want to see new places... explore new surroundings, that kind of thing. They are like curious little children who don't understand anything, but have a zest for exploration and figuring things out. <br /><br /></div> <div> </div> <div>Honestly, they sound fun to role play. I think there was a movie back in the 80's with this premise. Jeff Bridges comes to mind, but can't remember the movie title...<br /><br /></div> <div> </div> <div>Another example I can think of would be the early Data character on the new Star Trek. A total oddball with no social skills, incredibly intelligent, always asking weird questions...<br /><br /></div> <div> </div> <div>They might even agree to join the adventure! Oh yes, now we are talking! Because if they complete an adventure, they will even leave behind a cool magic gift! This would be a cool ally to have if you are about to send your players off on a "psionic campaign". </div> <div> </div> <div> </div> <div> </div> <div>HD: depends on the form they take</div> <div>attacks: depends on form</div> <div>INT: Genius to Supra-genius<br /><br /></div> <div> </div> <div>Psionic ability: 201-300</div> <div>attack/defense modes: all/all<br /><br /></div> <div> </div> <div>Psionic powers:<br /><br /></div> <div>None listed, but it would be cool to give them some, stuff that really solidifies their status as "powerful alien creature", like Cell Adjustment (healing), Energy Control, ESP, Precognition, Levitation, that kind of thing</div> <div><br /><br /></div> <div>Special powers: </div> <div> <div>immunity to mind control</div></div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com1tag:blogger.com,1999:blog-771954385358383237.post-221920619897046322011-04-25T14:26:00.001-07:002011-04-27T23:29:46.921-07:00U is for Ustilagor - A to Z psionic monsters<p class="mobile-photo"><a href="http://4.bp.blogspot.com/-YoqMG1Sq0BU/TbXm-63R5GI/AAAAAAAAAcA/GkdAgAg6TOE/s1600/Ustilagor-778828.bmp"><img src="http://4.bp.blogspot.com/-YoqMG1Sq0BU/TbXm-63R5GI/AAAAAAAAAcA/GkdAgAg6TOE/s320/Ustilagor-778828.bmp" alt="" id="BLOGGER_PHOTO_ID_5599635680332473442" border="0" /></a></p><div>Ustilagor.... what can we say... not exactly a classic old-school monster... To tell you the truth, before this article, I had no idea what this even looked look, having never heard of it.<br /><br /></div> <div> </div> <div>From the "semi-sentient fungus" files, it looks kinda like a brain which can scuttle around like a crab... with caustic alkaline (not acid!!!) tendrils that can whip you in the face. Definitely a creative concept.<br /><br /></div> <div> </div> <div>While not huge game-changers for a campaign, they definitely provide another interesting random monster encounter for the psionic adventure.<br /><br /></div> <div> </div> <div>I get the definite impression these things would exist in a symbiotic relationship with some other more-intelligent monsters. Perhaps they are created or cultivated by Mind Flayers, Aboleths, Duergars, or Githyanki as some sort of guardian pets. [Later editions turned this thing into an Intellect Devourer larva... I'm not sure I'd go in that direction.] </div> <div> </div> <div> </div> <div>HD: 3+3</div> <div>attacks: 1 tendril slap (2-5 damage + caustic alkali)</div> <div>INT: n/a<br /><br /></div> <div> </div> <div>Psionic Ability: 155-180</div> <div>attacks: Id Insinuation</div> <div>defense: Mind Blank + immune to all but Psionic Blast<br /><br /></div> <div> </div> <div>Psionic powers:</div> <div>Telempathic projection: hate or distrust for associate, fear of fungi, loathing of area, uncertainty</div> <div>Energy control</div> <div> </div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-55649233117832477252011-04-23T17:50:00.001-07:002011-04-23T18:22:58.404-07:00T is for Thought Eater - A to Z psionic monsters<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/-yATXC2oWCOg/TbN0GlxVuXI/AAAAAAAAAb4/hDkP74_kvyk/s1600/Thought%2BEater.jpg"><img style="cursor: pointer; width: 186px; height: 320px;" src="http://1.bp.blogspot.com/-yATXC2oWCOg/TbN0GlxVuXI/AAAAAAAAAb4/hDkP74_kvyk/s320/Thought%2BEater.jpg" alt="" id="BLOGGER_PHOTO_ID_5598946418318752114" border="0" /></a><br /><br /><br />I don't care what anybody says, this is a cool monster. Alright, admittedly, I think the problem is the picture. Some kind of weird flying duck, not exactly epic, yeah, I get that.<br /><br />But when you consider this thing as an example of a creative, fun, and frankly HORRIFIC monster to throw at your players, well, it is hard to beat. If the duck-image throws you off, just change it so it looks like some bad-ass little demon-looking thing. It doesn't matter what it looks like, it is invisible in the ethereal state anyway.<br /><br />--Imagine your spells just being eaten in midair... Could be a real disaster in the middle of a battle...<br /><br />--Then, your head starts to get woozy and you go all glassy eyed as this thing starts feeding on your mental energy...<br /><br />If you can turn ethereal, you can just wack these things to death (since they have AC 9 and no physical attacks). But if you can't turn ethereal, you could be in for a real rough time.<br /><br />It has an emaciated look because, like the Githyanki, it is a physical being which spends most of its time in an ethereal state. Like the undead (and probably the Githyanki to a limited degree), it eats the spirit energy of living creatures.<br /><br />Any psionic or psionic-like powers attract their attention. It will consume psionic and magical power first, and feed directly on someone's INT points if it doesn't get enough psionics or psionic-like magic energy<br /><br />--Psionic-like magic is considered 5 psionic points per spell level;<br />-- 1 INT point equals 10 psionic points.<br />-- it will need to eat 101-200 psionic points before it breaks of its attack (10-20 INT points, yikes!)<br /><br />You definitely want to add these nasties to your encounter tables, even if you don't have psionics per se, because they are attracted to the psionic-like magic too.<br /><br /><br />HD: 3<br />INT: non<br /><br />Psionic ability: nilJustinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com2tag:blogger.com,1999:blog-771954385358383237.post-90309467432677591702011-04-22T11:49:00.001-07:002011-04-22T17:10:18.556-07:00S is for Su-Monster - A to Z psionic monsters<p class="mobile-photo"><a href="http://1.bp.blogspot.com/-uRiNqH640pU/TbHN0lMjqTI/AAAAAAAAAbo/ElawPce430A/s1600/su-monster-794609.bmp"><img src="http://1.bp.blogspot.com/-uRiNqH640pU/TbHN0lMjqTI/AAAAAAAAAbo/ElawPce430A/s320/su-monster-794609.bmp" alt="" id="BLOGGER_PHOTO_ID_5598482115019909426" border="0" /></a></p><div>Lots of options for the "S" psionic monsters:<br /><br /></div> <div> </div> <div>--I am going to pass on the Shedu, since I have done so many other "Guardian/Watcher" monsters of good alignment. The Shedu and the Lamassu are basically the same beast, mythologically speaking, btw.<br /><br /></div> <div> </div> <div>--The Solar? Statting out an arch-angel.... wow, ok, that's cool.... I probably won't be using these things, since I am dispensing with the "all-powerful extra-planar gods" thing.... I could see using them as stars in the sky. Literal stars, I mean... like in Voyage of the Dawn Treader, a star in human form.<br /><br /></div> <div> </div> <div>--Slaad are pretty cool. They are basically just frog-demons by another name. I could see introducing one or two of them in that context.<br /><br /></div> <div> </div> <div> <div>The Su-Monster offers a nice psionic addition to the average "non-celestial/non-demonic" game. They can be used as nice wilderness or dungeon encounter for example.</div> <div><br /></div> <div>As far as I can tell, they are unique in being a race of psionic animals. Basically, they are a race of psionic baboons! Come on, you gotta admit, that is pretty cool!<br /><br /></div> <div>The one thing I don't like in their 1e MM description is the idea that they are "immune to psionic attacks". I say fie to that. If they can attack with psionics, they can also be attacked by psionics. I am not willing to put them in the same class as the Phoenix, as being somehow immune. The Phoenix, sure, he is the apex monster, literally immortal, I'll give him a pass. But a psionic baboon being immune, come on...</div> <div> <br /></div></div> <div>Anyway, the Su-Monsters like to hang from their tails and attack in ambush. Makes sense to me. First, deliver a mind attack, and when the victims is sitting there trying to figure out what the heck just happened, drop down on it and tear it to shreds with your four claws! Sounds kinda like an Intellect Devourer, really. </div> <div><br /></div> <div>I can see a troop of these blighters carving out a niche in a dark, evil forest... Even the goblins and orcs avoid the area... In AZ adventure, they live mainly up in the Chuska Mountains, which is Ground Zero for the psionic monsters of AZ, nearby the Githzerai fortresses in Monument Valley, the Githyanki lairs of Canyon de Chelly, and the Mind Flayer infestation of Chaco Canyon....<br /><br /></div> <div> </div> <div>They have a latent "6th sense" for detecting psionic power usage, which as always, includes psionic-like spells... Thus, these things could quickly become your stalkers if you use your powers anywhere in their domain... For that reason, they would also be used underground as guardian type monsters.<br /><br /></div> <div> </div> <div>--Perhaps taking on one of these things would be <strong>a nice "initiation ritual" for a young Psionic Warrior</strong>...<br /><br /></div> <div> </div> <div>--The brains of these things are also <strong>highly valued for use as magic ingredients for spells and magic items that emulate psionic powers</strong>.... Thus, there would be a definite market for the capture of Su-monsters, which is always a nice plot hook. </div> <div><br /><br /></div> <div> </div> <div>HD: 5+5</div> <div>INT: Average</div> <div>attacks: 4 claws and bite (1-4 and 2-8)</div> <div><br /><br /></div> <div>Psionic ability: 120</div> <div>attacks: d6: 1-2 Psychic Crush, 3-4 Psionic Blast, 5-6 Mind Thrust</div> <div>defences: Thought Shield </div> <div><br /><br /></div> <div>For the effects of these attacks on non-psionics, see: </div> <div>Psychic Crush <a href="http://oldschoolpsionics.blogspot.com/2010/11/psionic-attack-upon-non-psionics.html">http://oldschoolpsionics.blogspot.com/2010/11/psionic-attack-upon-non-psionics.html</a></div> <div>Mind Thrust <a href="http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionics-mind.html">http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionics-mind.html</a></div> <div>Psionic Blast <a href="http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionics-psionic.html">http://oldschoolpsionics.blogspot.com/2010/11/psionic-attacks-on-non-psionics-psionic.html</a></div> <div> </div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com3tag:blogger.com,1999:blog-771954385358383237.post-21041589832638211392011-04-21T10:04:00.001-07:002011-04-22T17:11:48.210-07:00R is for "Release the Kraken" - A to Z Psionic Monsters<p class="mobile-photo"><a href="http://3.bp.blogspot.com/-2AqC3vu7RbA/TbBjlyOVbBI/AAAAAAAAAbg/5z1zwjicSAU/s1600/Kraken-762744.JPG"><img src="http://3.bp.blogspot.com/-2AqC3vu7RbA/TbBjlyOVbBI/AAAAAAAAAbg/5z1zwjicSAU/s320/Kraken-762744.JPG" alt="" id="BLOGGER_PHOTO_ID_5598083837609733138" border="0" /></a></p><div>There is no psionic monster beginning with R, so I am going to go with something a little creative today: the Greater Kraken. You gotta admit, the Kraken is an epic monster. Its appearance in any number of major motion pictures attests to that.<br /><br /></div> <div> </div> <div>But there are elements of the Kraken that really intrigue me, evoking the possibility of something greater than merely "extra-giant squid":<br /><br /></div> <div> </div> <div>-- INT: Genius+</div> <div>--"It is said that at one time these monsters were smaller, lived in shallow coast waters, and <strong>had human worshippers who served them and brought them sacrifices</strong>."</div> <div>--"It is rumored that some kraken maintain complexes of caverns wherein <strong>they keep and breed human slaves to serve and feed them</strong>."<br /><br /></div> <div> </div> <div>Taken in totality, Genius intelligence, human worshippers and human slaves all imply one thing: PSIONICS.<br /><br /></div> <div> </div> <div>Imagine one of these things slowly rising up out of the water, head first, until its eyes are visible, hovering above the still, dark, water...<br /><br /></div> <div> </div> <div>Red, glowing, pulsing eyes, entrancing you, drawing your closer...<br /><br /></div> <div> </div> <div>You stare into its eyes, while its mind works its tentacles into yours, taking over your thoughts, strangling your will to fight...<br /><br /><br /></div> <div> </div> <div><em>The Role of Kraken in the Underdark<br /><br /></em></div> <div> </div> <div>These Greater Kraken are another race of tentacled slavers vying for Underdark supremacy, neutral evil in alignment.<br /><br /></div> <div> </div> <div>Like the other tentacled slavers of the Underdark -- the Aboleth and the Mind Flayers -- they use their slaves as a proxy army, to wipe away their enemies (especially the hated Duergar, who can resist their psionic powers).<br /><br /></div> <div> </div> <div>When not fighting to expand their kingdom, the human slaves worship the ego-maniacal Kraken, and build up magnificent temples and monuments to the glory of their Kraken overlords. Kraken slaves can also be found digging, expanding and connecting the underground seas which are the Krakens' domain.<br /><br /></div> <div> </div> <div>Their power of Molecular Rearrangement is utilized to make their underdark kingdom an incredible sight to see - and full of uncountable riches - as statuary and other objects made of precious metals abound.<br /><br /></div> <div> </div> <div>Their willing worshippers are often rewarded either with weapons transformed into mithral steel or adamantium (the material base for +4 and +5 weapons).<br /><br /></div> <div> </div> <div> </div> <div>HD: 20</div> <div>attacks: 6-8 tentacles (2 barbed) + bite -- 2-8 (2-12) + 5-20</div> <div>INT: Genius+<br /><br /></div> <div> </div> <div>Psionic Ability: 236-265</div> <div>attacks: Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush</div> <div>defenses: Mind Blank, Thought Shield, Mental Barrier, Intellect Fortress<br /><br /></div> <div> </div> <div>Psionic Powers: </div> <div>Animal Telepathy, Detection of Good/Evil, Mass Domination, Molecular Rearrangement </div> <div> </div> <div><br />Special powers:</div> <div> </div> <div><br />at will:</div> <div>airy water</div> <div>faerie fire</div> <div>control temperature, 40' rad.</div> <div> </div> <div><br />3x per day:</div> <div> <div>animal (fish) summoning III</div> <div> </div></div> <div><br />1x per day:</div> <div>control winds</div> <div>weather summoning</div> <div> </div> <div> </div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com3tag:blogger.com,1999:blog-771954385358383237.post-15485585087052604482011-04-19T17:13:00.001-07:002011-05-16T08:13:12.284-07:00Psionic Warrior class for player characters<div>[There is no Q psionic monster, so I am going to interrupt the A to Z psionic monster list to print out a nice playable template for the Psionic class. If you enjoy incorporating psionics in your campaign, going all out with a Psionic Warrior class player character is really a fun way to do it.]</div> <div> </div> <div> </div> <div> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Psionic Warrior Class</span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><i><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" > </span></i></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><i><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Ability Restrictions, Experience Points, and Hit Points</span></i><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br /><br />As in the old school 1e, the prime traits of the Psionic are INT, WIS, and CHA. <span> </span>In order to progress down the path of the Psionic Warrior, the PC must start with minimum scores of 13 in each of those traits, with a 16 in at least one of them.</span></p><p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br /></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Due to his regular training in the psionic discipline of Body Weaponry, the Psionic progresses physically and martially on the same pace as the Cleric class (gaining 1d8 HP per level, and using the Cleric combat table).<br /></span></p><p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br /></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >However, the exacting nature of his studies means that the Psionic Warrior uses the Magic User XP table for advancement, and acquires weapon proficiencies at the same rate as Magic Users (1 per five levels)<br /></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br /><i>Armor & Weapons</i><br /><br />For hand-to-hand melee combat, the Psionic Warrior is required to rely on his Body Weaponry discipline (i.e., no melee weapons).</span></p><p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br /></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Psionic Warriors are allowed to use light missile weapons (darts, sling, throwing dagger).<span> </span>These weapons are extremely effective in their hands, as they are given subtle telekinetic guidance (+1 to hit per level, +0.5 points damage per level, 1 psionic strength point expended per throw). [Thus, for example, a 10th level Psionic Warrior throwing darts is +10 to hit and +5 damage, as his darts always seem to be thrown with great force and find their mark in deadly places.]</span></p><p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br /></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >The Psionic Warrior is prohibited from wearing any armor, and always seeks to carry the absolute minimum encumbrance possible (even scrimping on necessities like food, water, and blankets, relying on his mental disciplines instead). </span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><i><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br />Class Skills</span></i></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >--Sensitivity to psionic power and psionic-like spells, range of 3'' per level – gained at 1st level<br />--Blind combat: no penalty fighting while blinded, versus invisible opponents, or in darkness – gained at 2nd level<br />--Immunity to surprise – gained at 3rd level<br /></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><i><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Starting Disciplines</span></i></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >All Psionic Warriors start out with the following psionic powers at 1<sup>st</sup> level:</span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >--Body Weaponry<br />--</span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Telekinesis<br />--Empathy<br />--Mind Over Body. </span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br /><br /><i>Starting Psionic Ability Points </i></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Roll d100, adding 1 point to the total for each point of INT, WIS, and CHA score above 12. In addition, if 2 of these scores are above 16, the number of points is doubled, and if all 3 scores are above 16, the number of points is quadrupled.<span> </span>The base<span> </span>score (1-100) plus bonuses (1-72) are added together.<span> </span>The total is the psionic strength of the individual, the strength for attack and for defense.<span> </span>Psionic ability is double psionic strength (10-344).<span> </span>One–half of psionic ability is attack strength, one-half is defense strength.<span> </span></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" > </span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><i><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Additional Psionic Ability Points per level</span></i></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >1d12 (maximum of 344 points)<br /><br /></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br /><i>Acquisition of Psionic Combat techniques (by level)</i></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >1st - Mind Thrust, Mind Blank<br />2nd - Ego Whip, Thought Shield<br />3rd - Id Insinuation, Mental Barrier<br />4th - Psychic Crush, Intellectual Fortress<br />5th - Psionic Blast, Tower of Iron Will<br /></span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" ><br /><i>Acquisition of New Psionic Disciplines</i><br /><br />At each new level, roll d20 for the new psionic powers gained: </span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >01-02 none<br />03-12<span> </span>1 minor discipline<br />13-19 <span> </span>1 major science<br />20 1 minor discipline and 1 major science </span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Choose from the list of psionic powers, or roll randomly.</span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" > </span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><i><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >Special Psionic Warrior Class Powers</span></i></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >At the indicated level, the following powers are gained. Powers are usable one per round, once per day. Starting at 8th level, powers are usable twice per day, and at 15th level, powers are usable thrice per day:</span></p> <p class="MsoNormal" style="margin: 0in 0in 10pt;"><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >2<sup>nd</sup> – Detect Lie<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >3<sup>rd</sup> – Locate (object/animal/plant/person)<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >4<sup>th</sup> – Jump or Protection from Normal Missiles<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >5<sup>th</sup> – Charm Person/Mammal/Monster<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >6<sup>th</sup> – Paralyzation<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >7<sup>th</sup> – Spectral force or Hallucinatory Terrain<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >8<sup>th</sup> – True Seeing<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >9<sup>th</sup> – Forget<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >10<sup>th</sup> – Commune (with dead, with divine, with nature)<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >11<sup>th</sup> – Mass Charm or Mass Suggestion<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >12<sup>th</sup> – Antipathy/Sympathy<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >13<sup>th</sup> – Phantasmal killer<br /></span><span style="color: rgb(51, 51, 51);font-family:'Georgia','serif';" >14<sup>th</sup> – Geas<br /></span><span style="color: rgb(51, 51, 51); line-height: 115%;font-family:'Georgia','serif';" >15<sup>th</sup> – Disintegrate<br /><br />(Effects of these powers are as of the spells of the same name. No verbal, somatic, or material components are required.)<br /><br /></span></p></div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-25920219943743935732011-04-19T10:20:00.001-07:002011-04-22T17:14:17.065-07:00P is for Phoenix - A to Z psionic monsters<p class="mobile-photo"><a href="http://1.bp.blogspot.com/-3C921ExucJA/Ta3Eeh__m1I/AAAAAAAAAbY/JSWMrzPZoZw/s1600/phoenix-758279.jpg"><img src="http://1.bp.blogspot.com/-3C921ExucJA/Ta3Eeh__m1I/AAAAAAAAAbY/JSWMrzPZoZw/s320/phoenix-758279.jpg" alt="" id="BLOGGER_PHOTO_ID_5597345940693293906" border="0" /></a></p><div><br />The Phoenix bird, as written up in the 1e MM2, is quite possibly the APEX monster of Good alignment. Naturally, it would only be used in some high-level situations, especially against great demonic forces.<br /><br /></div> <div> </div> <div>It is interesting to note that the Phoenix has the ability to polymorph self, 3x per day. Thus is added great role playing potential, as there is no guarantee the players would recognize the creature when they encounter it.<br /><br /></div> <div> </div> <div>In AZ Adventures, there is a Phoenix aerie in central AZ, giving its name to the Phoenix settlement. The Applied Spellcasting University towers were built nearby to befriend and study this powerful creature, and it has a positive relationship with the head wizard located there. [Fawkes and Dumbledore, you say? Perhaps, but imagine Fawkes not as a pet,, but far more powerful than Dumbledore, and play that scenario out.]<br /><br /></div> <div> </div> <div>HD: 20</div> <div>attacks: beak or talons (2-12 or 1-8/1-8)</div> <div>magic resistance: 50% (+3 or better weapons to hit)</div> <div>INT: Genius<br /><br /></div> <div> </div> <div>Psionic Ability: powers (see below), but no ability points</div> <div>attacks/defences: immune to all attacks<br /><br /></div> <div> </div> <div>Psionic powers:</div> <div> </div> <div><br />at will:</div> <div>etherealness</div> <div>astral travel</div> <div>telepathy</div> <div>empathy</div> <div>telempathy</div> <div> </div> <div><br />3x per day:</div> <div>Energy control</div> <div>Molecular agitation</div> <div> </div> <div> <div><br />1x per day:</div> <div>Cell adjustment (20th level -- 100 hp max.)</div> <div> </div> <div><br />1x per week: </div> <div>Probability travel (10th level)</div> <div> </div></div> <div> </div> <div><br />Special powers: </div> <div> </div> <div><br />at will:</div> <div>affect normal fires</div> <div>audible glamer </div> <div>blink</div> <div>blindness</div> <div>blur</div> <div>control temperature, 10' rad</div> <div>continual light</div> <div>cure light wounds (limit twice per person per day)</div> <div>cure disease</div> <div>dancing lights</div> <div>detect charm</div> <div>detect evil</div> <div>detect magic</div> <div>dispel illusion</div> <div>dispel magic</div> <div>exorcise</div> <div>find traps</div> <div>fire charm</div> <div>fire shield</div> <div>improved invisibility</div> <div>misdirection</div> <div>produce fire</div> <div>pyrotechnics</div> <div>remove curse</div> <div>remove fear, 10' radius</div> <div>snake charm</div> <div> </div> <div><br />3x per day:</div> <div>color spray</div> <div>heat metal</div> <div>polymorph self</div> <div> </div> <div><br />1x per day:</div> <div>call woodland beings</div> <div>duo dimension</div> <div>find the path</div> <div>fire quench</div> <div>fire seeds</div> <div>fire storm</div> <div>neutralize poison</div> <div>reincarnate</div> <div>veil</div> <div>wall of force</div> <div> </div> <div><br />1x per week:</div> <div>incendiary cloud</div> <div> </div> <div><br />in extremis:</div> <div>double-strength fire storm/incendiary cloud</div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0tag:blogger.com,1999:blog-771954385358383237.post-68799680899455853232011-04-18T09:07:00.000-07:002011-04-18T23:31:26.530-07:00O is for Opinicus - A to Z psionic monsters<p class="mobile-photo"><a href="http://2.bp.blogspot.com/-iQX6Hbbo4M8/Taxh9XoOTbI/AAAAAAAAAbQ/mi3q4zmRMo0/s1600/Opinicus-700428.JPG"><img src="http://2.bp.blogspot.com/-iQX6Hbbo4M8/Taxh9XoOTbI/AAAAAAAAAbQ/mi3q4zmRMo0/s320/Opinicus-700428.JPG" alt="" id="BLOGGER_PHOTO_ID_5596956143857323442" border="0" /></a></p><div>Opinicus are magic winged camel-lions, with a monkey-looking face. Sounds pretty wacky, but they can bail you out in a pinch.<br /><br /></div> <div> </div> <div>Due to their clerical and psionic powers, they could easily be played as "guardian spirits of the deserts", to which creatures would make pilgrimage and offer sacrifice in exchange for blessings or favors. Consider them as wild Clerics of the desert lands. Like Hollyphants, they seem specially designed to combat undead and demonic threats. <br /><br /></div> <div> </div> <div>Unlike the other "Sentinel/Watcher/Guardian" psionic good monsters, these guys are Chaotic in alignment, and noted to be quite mischievous. They would be fond of "testing" their worshipers, and playing jokes on those they deemed superficial or unworthy, which would definitely restrict the popularity of their cults...<br /><br /></div> <div> </div> <div> </div> <div>HD: 7+7</div> <div>attacks: 4 claws (1-3, 1-3, 1-6, 1-6)</div> <div>Magic resistance: 35%</div> <div>INT: very to exceptional<br /><br /></div> <div> </div> <div>Psionic ability: 205-250</div> <div>attacks/defenses: All/All<br /><br /><br /></div> <div> </div> <div>3-5 minor disciplines (choose from):Clairaudience, Clairvoyance, Detection of Good/Evil, Detection of Magic, ESP, Molecular Agitation, Object Reading, Precognition, Sensitivity to Psychic Impressions<br /><br /></div> <div>1-2 major disciplines (choose from): Body Control, Energy Control, Telekinesis, Molecular Manipulation, Molecular Rearrangement, Shape Alteration</div> <div><br /><br /></div> <div>Clerical spells per day (all spells available, including turning undead):</div> <div>4th level - 1, 3rd - 2, 2nd - 3, 1st - 3</div> <div><br /><br /></div> <div>Other powers:</div> <div><br /><br /></div> <div>at will: </div> <div>Etherealness</div> <div>Astral Travel</div> <div><br /><br /></div> <div>1x per turn (10 rounds)</div> <div>Sun Sparkle Gaze attack (2-16 damage on undead and devils/demons)</div> <div><br /><br /></div> <div>1x per day:</div> <div>Holy Word</div> <div><br /><br /></div> <div>2x per day: </div> <div>Dimension Door</div> <div><br /><br /></div> <div>3x per day: </div> <div>Heal</div>Justinhttp://www.blogger.com/profile/01023125641719686613noreply@blogger.com0