Showing posts with label random encounters. Show all posts
Showing posts with label random encounters. Show all posts

Wednesday, April 27, 2011

Random encounter table for Psionic monsters - underground, above ground, and astral

[Well, there is no W psionic monster, so today I am going with this]

The DMG recommends that anytime psionics or psionic-like spells are used, there is a 1 in 4 chance that the next random encounter will be with a psionic monster.

Here are some exapanded tables of my devising, with all 1e psionic monsters included

Psionic Encounter Tables

Underground

01-05 Aboleth
06 Agathion
07 Baku
08-11 Brain mole
12-15 Cerebral parasite
16 Couatl
17-20 Crysmal
21-24 Demon, major (type 5 or 6)
25-29 Demon, minor (type 1-4)
30-31 Demon, prince
32 Deva/Planetar/Solar
33-34 Devil, arch
35-39 Devil, greater
40-50 Duergar
51 Enveloper
52-55 Githyanki
56-57 Githzerai
58-62 Gray ooze
63 Hollyphant
64-70 Intellect Devourer
71-75 Lich
76-80 Men (human psionic)
81-84 Mind Flayer
85 Modron
86-88 Mold, yellow
89 Shedu
90 Slaad
91-94 Su-monster
95 Thought Eater
96 Titan
97 Ustilagor
98 Vagabond
99 Xagya & Xegyi
00 Yochlol


Above Ground

01-05 Algoid
06-07 Agathion
08-09 Baku
10-15 Brain mole
16-20 Cerebral parasite
21-25 Couatl
26-29 Demon, major (type 5 or 6)
30-34 Demon, minor (type 1-4)
35-36 Demon, prince
37 Deva/Solar/Planetar
38-39 Devil, arch
40-44 Devil, greater
45-46 Elemental Princes
47 Enveloper
48 Foo Creatures
49 Githyanki
50 Githzerai
51 Gray ooze
52-53 Hollyphant
54 Intellect Devourer
55-59 Ki-rin
60 Lich
61-70 Men (human psionic)
71 Mind Flayer
72 Modrons
73-75 Mold, yellow
76 Opinicus
77 Phoenix
78-80 Shedu
81 Slaad
82-86 Su-monster
87 Thought Eater
88-89 Titan
90 Ustilagor
91-92 Vagabond
93-94 Xagya & Xegyi
95Yochlol
96-00 Yuan Ti


Astral Plane

01-03 Agathion
04-05 Baku
06-12 Cerebral parasite
13-15 Couatl
16-18 Demon, major (type 5 or 6)
19-24 Demon, minor (type 1-4)
25-26 Demon, prince
27-33 Deva/Planetar/Solar
34-35 Devil, arch
36-40 Devil, greater
41-42 Foo Creatures
43-52 Githyanki
53-59 Githzerai
60-61 Hollyphant
62 Intellect Devourer
63-64 Ki-rin
65-67 Lich
68-73 Men (human psionic)
74-79 Mind Flayer
80 Modron
81 Opinicus
82 Phoenix
83-84 Shedu
85-87 Slaad
88-91 Thought Eater
92 Titan
93-94 Vagabond
95-96 Xagya & Xegyi
97-99 Yochlol
00 Yuan Ti


The original table was confined to 1e MM:

01-05 Brain mole
06-12 Cerebral parasite
13-15 Couatl
16-18 Demon, major (type 5 or 6)
19-24 Demon, minor (type 1-4)
25-26 Demon, prince
27-28 Devil, arch
29-34 Devil, greater
35-38 Gray ooze
39-48 Intellect Devourer
49-51 Ki-rin
52-56 Lich
57-62 Men (human psionic)
63-69 Mind Flayer
70-72 Mold, yellow
73-82 Shedu
83-92 Su-monster
93-98 Titan
99-00 Triton

Tuesday, September 14, 2010

Food Chain Competition in game play

Watching one of those National Geographic shows about food-chain competition on the African savana really got me thinking. Monster combat in the D&D world would certainly not be a "one and done" event.

If you are a cheatah on the savanna, you have mere minutes to feast on your kill before some tougher beasts arrive to take it from you. It can really go in cycles too, and depend on numbers, leading to a number of "chain battles".

The vulture pack might show up first, but then the dogs. Then the lions. Then the hyenas. Anywhere near water? Crocs are a sure bet to be on the prowl too. See what I mean? A bunch of different groups arrive at once and it turns into a total clusterfuck. A D&D world is going to be even more competitive and full of would-be alpha predators.

The rule book recommends a 1 in 6 chance of a random night time encounter, checked once per night. But how does that stack up against your experience, for example, camping in a forest? Better not have any food in your tent, because bears WILL sniff it out. How much more danger would you face in a magically-enhanced forest, full of magical uber-predators??? I'd say at least one encounter a night is guaranteed, especially if the party didn't take means to cloak their presence.

Anyway, after a deadly battle with animals or monsters in the wilderness, you can EXPECT the alpha predators to show up, it is GUARANTEED. Simply roll a 1d20 for rounds till they get there, and a 1d12 for type of monster. Roll 1d4 for how many times this will happen, i.e. how many different alpha predators will show up.

Alpha predator table

1 - Humanoid/barbarian hunting party
2 - Bear family (incl. werebears, Aurumvorax, etc.)
3 - giant Insects (incl. Thri-Kreen, Formians, etc.)
4 - Canine pack (dogs, wolves, werewolves, wolfweres, etc)
5 - Lion pride (incl. Wemics)
6 - Giant (incl. ogres, trolls, etc.)
7 - random monster
8 - Dragon
9 - giant Birds (incl. bats, Harpies, Vulchlings, etc)
10- undead
11- giant Snake (incl. Behir, Boalisk, etc)
12 - giant Rats

Note, the alpha predator will probably just be interested in some food, i.e. dead meat at the scene. Intelligent alpha predators may also be interested in treasure, which means the PCs escape may be complicated....

Monster Actions - table for random encounters

Monsters are doing something when you come across them. This is a nice little random table to help you figure out what they are doing, which also gives a nice narrative context for the encounter. Roll the "in lair" percentage to determine if you found them there or "out and about".

1 -- Sleeping (in lair or some temporary location)

2 -- Eating (preparing, devouring, chewing on bones, etc)

3 -- Resting (includes relaxing and playing)

4 -- Fighting (same species for territory or mating rights, or another species for territory or food)

5 -- Traveling (going somewhere, 50/50 to or from lair, or hunting something)

6 -- Stalking (the PCs, that is. Yeah, it's on.)